Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is ...
This is part two of my two-part series where I talk about the history of two-in-one cards.
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#1199: Two-in-Ones, Part 1
This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.
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30:12
#1198: Variance
Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.
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33:58
#1197: Top-Down and Bottom-Up Design Evolution
There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.
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36:20
#1196: The Buffet Metaphor
My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!